Krillion tier scores explained
Six tiers, six values: 10, 15, 30, 60, 85, 100. A dive is seven prompts, so 700 is the ceiling, and one point converts to ten metres of depth — which makes the scoring ladder the same thing as the ocean you are sinking through.
| Tier | Each | Seven of them | Depth |
|---|---|---|---|
| Plankton | 10 | 70 | 700 m |
| Too Clever | 15 | 105 | 1,050 m |
| Schooler | 30 | 210 | 2,100 m |
| Rare | 60 | 420 | 4,200 m |
| Deep Cut | 85 | 595 | 5,950 m |
| One in a Krillion | 100 | 700 | 7,000 m |
Read down the middle column and the shape of the game falls out. A dive of entirely safe answers tops out at 210. The same seven slots filled with Rare answers are worth 420 — double, for the same seven prompts and no extra time.
The steps between tiers are uneven, and that is the part worth memorising. Schooler to Rare is the single biggest jump at +30 points. Deep Cut to One in a Krillion is the smallest at +15. So the points that are easiest to win sit in the middle of the ladder: chasing the 100-point answer while typing 30-point answers everywhere else is how a dive ends up at 300.
The top tier's real job is not its 15-point edge. It is the difference between 595 and 700 — between a dive that was good and one that was perfect. Which is why the answers worth hunting are the ones one step above what you would normally say, not the ones two oceans away.
Where this table comes from
Six tiers, six values — taken from the game itself rather than from a guide that copied another guide. The ladder is fixed: the same word lands in the same band whatever prompt it answers, which is why a table is enough to check the arithmetic against. Play a dive at krillion.io and the reveal after each prompt shows the band your answer was filed in.